cont = GameLogic.getCurrentController() import PhysicsConstraints TimeStop = cont.getSensor("TimeStop") Gravity = 9.0 AirRes = 0 if TimeStop.isPositive(): AirRes = 200 Gravity = 5.0 PhysicsConstraints.setLinearAirDamping(AirRes) GameLogic.setGravity([0.0,0.0,-Gravity]) else: AirRes = 0 Gravity = 9.8 PhysicsConstraints.setLinearAirDamping(AirRes) GameLogic.setGravity([0.0,0.0,-Gravity])