About Sagedread Unlimited
Sagedread Unlimited started off originally as Phoenix Rebirth Unlimited when me and a group of forum junkies decided that we wanted to make a game. The game was to called Dream Walker and was in development for about a month or so. We got pretty far in the development, but it was all our first time doing a large project so unfortunitely, it failed. We just didnt have the skills or experience to complete it, but it gave us all alot of things that we needed to work on as developers. So, we all practiced and learned all that we could for about a year and we all had gotten good. We all stayed in touch during this time so we basically all helped each other out with anything and everything. Then one day, i decided to create a website dedicated to a new team, and a fresh new start at something BIG. So, i created the Sagedread Software website. But after a while, i figured ” why only focus on software when there is soo much that we all know?”And thats when i changed it to Sagedread Unlimited. As with all “new” things, they often start out with little to no reputation. Thats when i knew i needed to do something no one else had done. So, i began creating the FPS tutorial series. It was slow going at first but as people veiwed it more and more, the veiws would nearly double every week. My website was getting some attention and my youtube and yahoo mail inboxes were going off the hook! So, at that point, i decided to begin a new game project with my new-found skills. It would be called Anomaly. I recruited back my old team and reveiwed all their skills, and EVERYONE was significantly better at one thing or another. So, we started its development, and here we are today.
About Me
My name is Nathan M. I was born and raised in New Mexico and have found myself greatly interested in a wide range of development fields. I am proficient in 4 programming languages including c#, python, HTML, php, and CSS. I am currently finishing off high school in which i plan on going to a good college. I havent decided where exactly yet. I have given the development community a wide range of resources in which mostly include advanced topics for Blender3d but also include photoshop, and dreamweaver tutorials as well.









































